Essays about: "GAME ARTIFICIAL INTELLIGENCE"

Showing result 21 - 25 of 95 essays containing the words GAME ARTIFICIAL INTELLIGENCE.

  1. 21. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Yousra Ramdhana Jlali; [2022]
    Keywords : Artificial intelligence AI ; reinforcement learning RL ; imitation learning IL ; non-player character NPC ; deathmatch;

    Abstract : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. READ MORE

  2. 22. Artificial data for Image classification in industrial applications

    University essay from

    Author : Yonan Yonan; August Baaz; [2022]
    Keywords : Synthetic data; artificial data; object detection; image classification; artificial intelligence; machine learning; neural networks; convolutional neural networks; ResNet; ResNet50;

    Abstract : Machine learning and AI are growing rapidly and they are being implemented more often than before due to their high accuracy and performance. One of the biggest challenges to machine learning is data collection. The training data is the most important part of any machine learning project since it determines how the trained model will behave. READ MORE

  3. 23. Monte-Carlo Tree Search for Fox Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anton Janshagen; Olof Mattsson; [2022]
    Keywords : Monte-Carlo Tree Search; Artificial Intelligence; Fox Game; Cutoff; Heuristic Function;

    Abstract : This report explores if Monte-Carlo Tree Search (MCTS) can perform well in Fox Game, a classic Scandinavian strategy game. MCTS is implemented using a cutoff in the simulation phase. The game state is then evaluated using a heuristic function that is formulated using theoretical arguments from its chess counterpart. READ MORE

  4. 24. The Hanabi challenge: From Artificial Teams to Mixed Human-Machine Teams

    University essay from Örebro universitet/Institutionen för naturvetenskap och teknik

    Author : Salam Inferadi; Johnsson Olof; [2022]
    Keywords : Hanabi; Machine Learning Based; Artificial Intelligence; GUI; Hanabi; Maskininlärning; Artificiell intelligens; GUI;

    Abstract : Denna rapport kommer fokusera på att beskriva processen på den fortsatta utvecklingen av det grafiska användargränssnittet (GUI) för Hanabi Benchmark. Hanabi är ett kortspel som introducerats som ett nytt forskningsområde inom artificiell intelligens (AI). READ MORE

  5. 25. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Mattias Smedman; [2022]
    Keywords : ai; general game playing; tabletop games; evolutionary algorithms; rolling horizon evolutionary algorithms; pandemic;

    Abstract : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. READ MORE