Essays about: "GAME ARTIFICIAL INTELLIGENCE"

Showing result 16 - 20 of 95 essays containing the words GAME ARTIFICIAL INTELLIGENCE.

  1. 16. How an AI colleague affect the experiance of content creation

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Gustaf Larsson; Valter Lindecrantz; [2023]
    Keywords : Artificial Intelligence; Game Development; Content Creation; Mixed Initiative; MI-CC; Terran Generation;

    Abstract : The consumers of today have become used to a constant flow of new content. Whether the content being music, film and series, games or other forms of media. This has created a strain on the developers and creators, to create new and original content for an ever demanding audience. Creating original content can be a costly and time consuming process. READ MORE

  2. 17. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Nele Bonn; [2023]
    Keywords : Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE

  3. 18. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MANGAN NATASHA BIANCA; [2022-11-23]
    Keywords : ethics; autonomous vehicles; game design; artificial intelligence; nonplayer characters NPC’s ; thesis;

    Abstract : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. READ MORE

  4. 19. Explainable Reinforcement Learning for Gameplay

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Àlex Costa Sánchez; [2022]
    Keywords : Explainable Artificial Intelligence; Local Interpretable Model-agnostic Explanations; Reinforcement Learning; Shapley Additive Explanations; Intel·ligencia Artificial Interpretable; Explicacions model-agnòstiques localment interpretables; Aprenentatge per reforç; Explicacions additives de Shapley; Förklarbar artificiell intelligent; Lokala tolkningsbara modellagnostiska förklaringar; Förstärkningsinlärning; Shapleys additiv förklaringar;

    Abstract : State-of-the-art Machine Learning (ML) algorithms show impressive results for a myriad of applications. However, they operate as a sort of a black box: the decisions taken are not human-understandable. READ MORE

  5. 20. Embracing AWKWARD! A Hybrid Architecture for Adjustable Socially-Aware Agents

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Leila Methnani; [2022]
    Keywords : ;

    Abstract : This dissertation presents AWKWARD: a hybrid architecture for the development of socially aware agents in Multi-Agent Systems (MAS). AWKWARD bridges Artificial Intelligence (AI) methods for their individual and combined strengths; Behaviour Oriented Design (BOD) is used to develop reactive planning agents, the OperA framework is used to modeland validate agent behaviour as per social norms, and Reinforcement Learning (RL) is used to optimise plan structures that induce desirable social outcomes. READ MORE