Essays about: "Game Design"
Showing result 26 - 30 of 841 essays containing the words Game Design.
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26. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE
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27. Schadenfreude : I love watching you suffer (In game)
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. READ MORE
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28. Design and Implementation of an AR Application for Road Blueprint Visualization
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. READ MORE
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29. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. READ MORE
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30. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE