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Found 4 essays matching the above criteria.
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1. HRTF-Based Sound Field Interpolation in the Presence of a Human Head
University essay from Lunds universitet/Matematisk statistikAbstract : There are different ways of evaluating the sound pressure in a sound field. Doing so is an essential part of several applications, such as active sound control and voice analysis. READ MORE
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2. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE
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3. Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. READ MORE
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4. Binaural Hearing-Human Ability of Sound Source Localization
University essay from Blekinge Tekniska Högskola/Avdelningen för signalbehandlingAbstract : Abstract The purpose of this project is to desig a systematical method in order to measure human directionality ability in horizontal plane with a single sound source. A completely virtual auditory model has been created in Matlab. READ MORE