Essays about: "Indie"

Showing result 11 - 15 of 22 essays containing the word Indie.

  1. 11. Design Decisions for Indie Development of Educational Video Games : A Case Study

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Andreas Kuoppa; [2019]
    Keywords : Educational video game; indie game; game development; XML; functional programming; open source;

    Abstract : Educational video games – especially for the PC market – do not seem to perform as well commercially as games from other genres. We argue that there is room for independent – ’indie’ – developers to break into the marketplace, by identifying certain niches and innovating on the genre. READ MORE

  2. 12. Exploring Underrepresented Narratives : Social Anxiety in Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Thiago Alves; [2018]
    Keywords : Game Design; Game Design Patterns; Social Anxiety; Mental Disorders; Representation; Personal Experiences;

    Abstract : This research focuses on pushing forward the understanding of mental disorders portrayals in games, more specifically social anxiety, which still lies as a marginalized topic in this medium. In order to understand honest manifestations of social anxiety in games, the first step is to conduct a close reading of games made by people who suffer from this mental disorder. READ MORE

  3. 13. A chinese view on indie : How is ‘indie’ defined by professionals within the Chinese indie game industry?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jon Victor Bankler; [2018]
    Keywords : China; game studies; indie game development; video game industry; creative industries;

    Abstract : This study aimed to explore which philosophies and opinions professionals within the Chinese indie game industry hold in relation to the indie concept. Indie is a short form of the word "independence”, and is used to describe certain products and creative practices within media such as video games. READ MORE

  4. 14. How to increase revenue in Free-to-Play mobile games

    University essay from KTH/Industriell Management

    Author : Aleksandr Skobeltcyn; XIN SHEN; [2018]
    Keywords : Mobile games; In-app purchase intention; free-to-play; pay-to-play; purchase behavior; game apps; business model; revenue models; business model innovation; business sustainability;

    Abstract : The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. However, the fact that less than 5% of players are paying is still a big problem for developers. READ MORE

  5. 15. “I don’t approve of you dating in your condition” : Constraint and Confusion in Jason Reitman's Juno and Non Pratt's Trouble

    University essay from Stockholms universitet/Engelska institutionen

    Author : Kerstin Cronholm; [2017]
    Keywords : Juno; Trouble; teenage pregnancy; YA fiction;

    Abstract : Since the popular indie-film Juno came out in 2007, it has received massive attention including both praise and harsh critique. Some have celebrated the protagonist Juno’s strong personality and her initial sexual liberty, but the majority have questioned what they see as the film’s anti-abortion message. READ MORE