Essays about: "Interactive play"
Showing result 6 - 10 of 90 essays containing the words Interactive play.
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6. Visions of Couture : Designing an Interactive System for Fashion
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Visions of Couture is a project that explores the relationship between high fashion and technology. The aim of this work was to incorporate interactivity in a context, namely fashion, that has always been a pioneer in research and innovation but where interactive artefacts have so far had quite a marginal role. READ MORE
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7. Named Entity Recognition for Case Narratives of Adverse Event Reports
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In the field of pharmacovigilance (PV), signal detection and assessment activities play a crucial role. They require a PV assessor to read through countless adverse event reports which is manual labor-intensive work. To ease the reading process, visual highlighters can be provided by leveraging natural language processing techniques. READ MORE
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8. Cloud provider comparison with a growing business perspective
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för arkitektur och samhällsbyggnad (ABE)Abstract : As technology becomes increasingly embedded in our daily lives, the demand for computational power is on the rise. Sometimes, the necessary calculations can be performed within the device itself, but often, they need to be processed remotely. This is where the role of cloud providers comes into play, steadily growing to meet the demand. READ MORE
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9. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE
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10. Engagement in Video Games : A comparison between a linear and a branching narrative
University essay from Blekinge Tekniska HögskolaAbstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE