Essays about: "Interactive play"

Showing result 6 - 10 of 90 essays containing the words Interactive play.

  1. 6. Visions of Couture : Designing an Interactive System for Fashion

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Gianmarco Gradellini; [2023]
    Keywords : Interaction Design; Gesture Interaction; Embodied Interaction; Holography; Holographic illusions; Fashion; Couture;

    Abstract : Visions of Couture is a project that explores the relationship between high fashion and technology. The aim of this work was to incorporate interactivity in a context, namely fashion, that has always been a pioneer in research and innovation but where interactive artefacts have so far had quite a marginal role. READ MORE

  2. 7. Named Entity Recognition for Case Narratives of Adverse Event Reports

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jayant Yadav; [2023]
    Keywords : ;

    Abstract : In the field of pharmacovigilance (PV), signal detection and assessment activities play a crucial role. They require a PV assessor to read through countless adverse event reports which is manual labor-intensive work. To ease the reading process, visual highlighters can be provided by leveraging natural language processing techniques. READ MORE

  3. 8. Cloud provider comparison with a growing business perspective

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för arkitektur och samhällsbyggnad (ABE)

    Author : Leonard Lindgren; Maxim Kvasov; [2023]
    Keywords : AWS; Heroku; Comparison; Infrastructure as code; Cost; Availability; AWS; Heroku; Jämförelse; Prestanda; Kostnad; Tillgänglighet;

    Abstract : As technology becomes increasingly embedded in our daily lives, the demand for computational power is on the rise. Sometimes, the necessary calculations can be performed within the device itself, but often, they need to be processed remotely. This is where the role of cloud providers comes into play, steadily growing to meet the demand. READ MORE

  4. 9. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Valdimar Björnsson; [2023]
    Keywords : Generative Pretrained Transformer; Rasa; Interactive Tutoring Systems; Conversational AI; Education Technology; Generativ förtränad transformator; Rasa; interaktiva handledningssystem; Conversational AI; Education Technology;

    Abstract : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. READ MORE

  5. 10. Engagement in Video Games : A comparison between a linear and a branching narrative

    University essay from Blekinge Tekniska Högskola

    Author : Rasmus Fridlund; Erika Gustafsson; [2023]
    Keywords : video games; player engagement; player agency; interactive narrative; inconsequential choices;

    Abstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE