Essays about: "Interactive play"

Showing result 11 - 15 of 90 essays containing the words Interactive play.

  1. 11. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Petter Persson; [2023]
    Keywords : Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Abstract : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. READ MORE

  2. 12. Exploring the Potential of Playfulness in Non-playful Environments : a Case Study on Career Guidance

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : David Vargas Carrillo; [2022]
    Keywords : : User experience; Play; Playfulness; Design methods; Experience-driven design; PLEX framework; Användarupplevelse; Lek; Lekfullhet; Designmetoder; Upplevelsedesign; PLEX-ramverk;

    Abstract : There is a general consensus that play can bring a more enjoyable user experience and can make users realize new things by providing them with a different look and approach. It is often found in games, social media applications aimed at young audiences and similar playful scenarios. READ MORE

  3. 13. Virtual Spaces for Exhibiting Digital Artworks : Exploration of Interactions and Space (un)familiarity

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Borko Hadjievski; [2022]
    Keywords : interaction; mechanics; game; exhibition; design; digital; virtual; architecture; space; familiarity;

    Abstract : Interactive digital technology has been increasingly used for the purpose of audiencedevelopment by art museums and galleries alike. However, existing research and practicehave provided limited insights on how to design virtual exhibitions, which provide richinteractions with digital artworks. READ MORE

  4. 14. Digital Twin Performance : Unity as a platform for visualizing interactive digital twins

    University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Author : Tim Nämerforslund; [2022]
    Keywords : Unity Engine; C#; Data Point; Vertex; Vertices; Mesh; Frames per second; Usability; Digital twin; Simulation.;

    Abstract : The project set out to construct a proof of concept for surface deformation in the Unity Engine using available assets and tools compatible with the Unity Engine, and via the proof of concept investigate which factors in a mesh deformation simulation that affects performance in terms of frames per second, memory usage and usability the most. This while looking into suitable data structures in the Unity Engine for handling expected data in a physics simulation of a surface deformation, such that of mining or scraping a cave wall. READ MORE

  5. 15. Talkus AI-relius : An Interactive Journaling Artifact That Supports Reflection Through Conversation

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Max Angenius; [2022]
    Keywords : journaling; reflection; interaction design; human-AI interaction; conversational design;

    Abstract : This project investigates the intersection between reflection through journaling and Artificial Intelligence (AI), more specifically Conversational Agents (CA) in interaction design. Journaling together with a CA is a relatively unexplored area in HCI and Interaction Design, especially when studying the experiential aspect. READ MORE