Essays about: "player agency"

Showing result 1 - 5 of 19 essays containing the words player agency.

  1. 1. Ludonarrative design & player experience : Vocabulary usage and purpose of ludonarrative exploration

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Sanna Blomquist; [2023]
    Keywords : Ludonarrative dissonance; ludonarrative harmony; player experience; environmental storytelling; narrative storytelling; agency;

    Abstract : This paper deals with the differing vocabulary between academic and player discussions when it comes to discussing gaming experiences. The main terminology that is explored is ludonarrative dissonance and ludonarrative harmony along with its usage. READ MORE

  2. 2. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  3. 3. Engagement in Video Games : A comparison between a linear and a branching narrative

    University essay from Blekinge Tekniska Högskola

    Author : Rasmus Fridlund; Erika Gustafsson; [2023]
    Keywords : video games; player engagement; player agency; interactive narrative; inconsequential choices;

    Abstract : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. READ MORE

  4. 4. The Player’s Agency In Mystery Storytelling

    University essay from Blekinge Tekniska Högskola

    Author : Jonas Berglund; Emil Nilsson; [2023]
    Keywords : Agency; storytelling; narrative system; mystery; cutscene; environmental storytelling; Agens; berättande; narrativa system; mysterie; cutscene; omgivningsberättande;

    Abstract : Many games today lack the player’s agency in storytelling. This can be a sign of bad game design or just that the developers don’t want the player to miss any piece of the story, leading to the unfolding of narrative not being in the hands of the player. READ MORE

  5. 5. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Trinity Jacob Farraj; Lilith Xylia Ostrowska; [2023]
    Keywords : Digital Game; Freedom of Choice; Guidance; Level Design; Open World Games; Player Agency;

    Abstract : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. READ MORE