Essays about: "Life. Is. Game."

Showing result 21 - 25 of 176 essays containing the words Life. Is. Game..

  1. 21. THE IMPACT OF FASHION IN SOCIAL SIMULATION GAME ON GENERATION Z USER EXPERIENCE WITH DIFFERENT FASHION SENSITIVITIES : A case study of Animal Crossing: New Horizons

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Yicheng Chen; [2023]
    Keywords : fashion; social simulation game; fashion sensitivity;

    Abstract : Fashion, as a means of self-expression and communication, has always been an important aspect of human culture. In recent years, more and more fashion brandshave launched collaborative fashion accessories and clothing in games, and players have an increasing choice of fashion in games. READ MORE

  2. 22. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    University essay from Göteborgs universitet / Lärarutbildningsnämnden

    Author : Ida Sahlin; [2022-08-03]
    Keywords : Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Abstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE

  3. 23. SKIN IN THE GAME - Inter-ethnic cooperation despite political havoc?

    University essay from Göteborgs universitet/Statsvetenskapliga institutionen

    Author : Fatmir Mikullovci; [2022-06-30]
    Keywords : Ethnicity; inter-ethnic cooperation; Kosovo; Serbia; EU-accession;

    Abstract : Kosovo has throughout history been inhabited by several different minorities and its status as a sovereign country is still contested, despite its declaration of independence in 2008. The country has struggled with conflicts which culminated in armed warfare in 1999. READ MORE

  4. 24. APPLYING GAMIFICATION ELEMENTS TO AN ONLINE CASINO PLATFORM

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Pavlos Karageorgiadis; [2022]
    Keywords : Gamification; iGaming; online casino; Social Network; Octalysis Framework; Gamification; iGaming; online kasinon; Sociala Nätverk; Octalysis Framework;

    Abstract : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. READ MORE

  5. 25. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Keywords : VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Abstract : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. READ MORE