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Showing result 1 - 5 of 61 essays matching the above criteria.

  1. 1. Going Smokeless, But Not Risk-Free: Analysing Socio-Environmental Factors of Female Adolescents’ White Snus Consumption : A qualitative study

    University essay from Stockholms universitet/Institutionen för folkhälsovetenskap

    Author : Linnéa Rostang; [2023]
    Keywords : White snus; nicotine pouches; adolescents; girls; Sweden; socio-environmental; qualitative;

    Abstract : The number of female snus users in Sweden has doubled since 2007, which can partially be a consequence of the introduction of white snus, a type of nicotine pouch. This carries significant implications for public health, particularly because a substantial proportion of young individuals who consume white snus had no prior exposure to other tobacco or nicotine products. READ MORE

  2. 2. Female Leaders’ Role in Corporate Sustainability Strategy Processes

    University essay from

    Author : Mika Björkman; [2023]
    Keywords : Management; Female Leaders; Corporate Sustainability; Sustainability Strategy Processes; Organizational Diversity;

    Abstract : Abstract   Background: With the heightening pressure of climate change, the public as well as the corporate world calls for leaders that can drive sustainable development, hence tackling the challenges to come. Companies are facing growing pressure from both internal and external stakeholders to adopt sustainable practices. READ MORE

  3. 3. Learning mechanism in game tutorials : For entertaining games

    University essay from

    Author : Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Keywords : Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Abstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE

  4. 4. Diablo: Immortal, A Pay-to-Win Study

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Keming Zhang; Ruiqi Liu; [2023]
    Keywords : Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Abstract : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. READ MORE

  5. 5. The influence of favouritism as non financial incentives on employee performance

    University essay from Umeå universitet/Handelshögskolan vid Umeå universitet (USBE)

    Author : Egwuonwu John Rotanna; [2023]
    Keywords : ;

    Abstract : ABSTRACT In the business sector, favouritism is a frequent and typically disapproved behaviour. However, when used as a reward for excellent employee performance, favouritism can incentivize increased employee productivity and performance. READ MORE