Essays about: "Overwatch"

Showing result 1 - 5 of 10 essays containing the word Overwatch.

  1. 1. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Melinda Sowole; [2023]
    Keywords : Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE

  2. 2. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Keywords : Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Abstract : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. READ MORE

  3. 3. Learning mechanism in game tutorials : For entertaining games

    University essay from

    Author : Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Keywords : Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Abstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE

  4. 4. How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Lukas Larsson; Anton Kim Johnsson; [2021]
    Keywords : Toxic Behavior; Toxic game aesthetic; Endorsement system; Honor level system;

    Abstract : Mängden människor som spelar datorspel ökar, och det gör även bekymmerna om den ökande ‘toxiciteten’ inom tävlings inriktade online spel, som League of Legends och Overwatch. Detta är ett beteende som både Blizzard och Riot Games har erkänt och därmed har utvecklat mer avancerade system som har som syfte att stimulera positivt beteende istället för att bara straffa negativa beteenden. READ MORE

  5. 5. Accessibility for Hearing Impaired Players in Overwatch

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mick R. Roncken; Nike C. Törnros; [2021]
    Keywords : Overwatch; accessibility; deaf; hard of hearing; Overwatch; tillgänglighet; döv; hörselnedsättning;

    Abstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE