Essays about: "Entertaining Game"

Showing result 1 - 5 of 21 essays containing the words Entertaining Game.

  1. 1. A VR carbon emissions calculator game to encourage sustainable lifestyle

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Hongyi Luo; [2023]
    Keywords : ;

    Abstract : The aim of this study is to introduce the design and implementation process of a Virtual Reality (VR) carbon emissions calculator game, with the goal of educating and encouraging participation in carbon offsetting activities. The objective of the game is to increase users' awareness of carbon footprints and environmental protection, and motivate them to adopt sustainable behaviors. READ MORE

  2. 2. Learning mechanism in game tutorials : For entertaining games

    University essay from

    Author : Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Keywords : Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Abstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE

  3. 3. Visually Difficult : The Effect of Graphics on Performative Difficulty in Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Thomas Bezerra; Truls Rockström; [2023]
    Keywords : difficulty; graphics; flow; game;

    Abstract : Designing entertaining games requires control over the difficulty experienced by players. Gameplay has a clear impact on the difficulty and as such is easy to handle but other factors such as graphics do not share this clear cut impact. READ MORE

  4. 4. Minimator: A Serious Game on Zero-Day Markets

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Ehud Cseresnyes; Hans Sharma; [2022]
    Keywords : serious games; zero-days; zero-day markets; exploits; vulnerabilities; game theory; design science; cyber warfare; cyber conflict; national security; software security;

    Abstract : Zero-days are vulnerabilities that the software vendor does not know about and thus cannot provide a patch for. Their value has caused markets to develop, divided by the purchase intention. This thesis focuses on the white and grey markets, that is those buying to patch and those buying to exploit. READ MORE

  5. 5. Exploring Different Experience Modalities of Tennis Electronic Line Calling : Key elements of the interaction between players and the system

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Leonardo Rignanese; [2022]
    Keywords : Sport; Human-Computer Interaction; Electronic Judging System; Tennis; Electronic Line Calling; Sport; Human-Computer Interaction; Electronic Judging System; Tennis; Electronic Line Calling; Sport; Esperienza utente; Arbitraggio Elettronico; Tennis; Chiamata di Linea Automatizzata; Sport; Människa-Datorinteraktion; Elektroniskt domarsystem; Tennis; Elektroniskt linjedomslut;

    Abstract : New technologies have made sports more entertaining, safe, and fair in recent years. This study focuses on electronic line calling, a technology that is revolutionizing tennis. A set of sensors and complex algorithms enable umpires and players to determine with a certain degree of precision whether the ball has bounced inside or outside the court. READ MORE