Essays about: "NPC"

Showing result 11 - 15 of 45 essays containing the word NPC.

  1. 11. Efficiency Comparison between a Two-level and an NPC Inverter for Automotive Application

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Simon Schneider; [2022]
    Keywords : NPC; 800 V; Efficiency; Automotive; Comparison; SiC; NPC; 800 V; Effektivitet; Bil; Jämförelse; SiC;

    Abstract : De flesta nuvarande elfordon drivs med en systemspänning på 400V. En ökning av denna spänning skulle dock bland annat kunna möjliggöra en kortare laddningstid för fordonets batteri. Den högre systemspänningen medför ett antal utmaningar, varav en är att öka spänningsblockeringsförmågan hos spänningsomvandlarens transistorer. READ MORE

  2. 12. Asynchronous Dialogue System

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Keman Nguyen; Alfred Andersson; [2022]
    Keywords : Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE

  3. 13. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE

  4. 14. Application of machine learning to construct advanced NPC behaviors in Unity 3D.

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Carl Håkansson; Johan Fröberg; [2021]
    Keywords : machine learning ML Unity3d agents procedural generation;

    Abstract : Machine learning has been widely used in computer games for a long time. This is something that has been proven to create a better experience and well-balanced challenges for players. READ MORE

  5. 15. Epigenetic and transcriptional effects of full-length LINE-1 retrotransposons in human neural progenitor cells

    University essay from Lunds universitet/Examensarbeten i bioinformatik

    Author : Ninoslav Pandiloski; [2021]
    Keywords : Biology and Life Sciences;

    Abstract : Transposable elements (TE) are parasitic genetic entities that have the ability to alter their position within a genome and have the potential to influence its functionality. Although TEs play beneficial roles in the evolution of their host, they are active in various human disorders including neurological diseases, where may contribute to the progress of the disease. READ MORE