Essays about: "NPC"
Showing result 6 - 10 of 45 essays containing the word NPC.
-
6. How does the perceived personality traits affect a player's choice of non-player characters?
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. READ MORE
-
7. The massive effect of NPCs : How the Mass Effect series creates likable NPCs
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. READ MORE
-
8. The impact of integrating Artificial Intelligence into the video games industry. : A case study.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE
-
9. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. READ MORE
-
10. Training an Adversarial Non-Player Character with an AI Demonstrator : Applying Unity ML-Agents
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. READ MORE