Essays about: "Non-playable character"

Found 4 essays containing the words Non-playable character.

  1. 1. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    University essay from Södertörns högskola/Medieteknik

    Author : Yamaan Kashif; [2023]
    Keywords : Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Abstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE

  2. 2. The massive effect of NPCs : How the Mass Effect series creates likable NPCs

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Emelie Legnefur; Shervin Abasahl; [2023]
    Keywords : Non-playable-character; character traits; likeable traits; Mass Effect; video game;

    Abstract : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. READ MORE

  3. 3. A comparative study of translation strategies applied in dealing with role languages. : A translation analysis of the video game Final Fantasy XIV

    University essay from Högskolan Dalarna/Japanska

    Author : Bowie Chiang; [2016]
    Keywords : Localisation; role language; Japanese; English; translation studies; video games.;

    Abstract : Localisation is the process of taking a product and adapting it to fit the culture in question. This usually involves making it both linguistically and culturally appropriate for the target audience. READ MORE

  4. 4. Analysing a Harvest Moon : On the translation of role language in Bokujō Monogatari: Hajimari no Daichi for the Nintendo 3DS

    University essay from Stockholms universitet/Tolk- och översättarinstitutet

    Author : Ásdis Benediktsdottir; [2015]
    Keywords : Localisation; translation; video games; Japanese; English; role language; translation studies; Lokalisering; översättning; spel; tv-spel; japanska; engelska; rollspråk; översättningsvetenskap;

    Abstract : This thesis seeks to introduce the concept of role language in translation in the context of video game localisation. There is very little written on the subject of role language in translation from Japanese to English, and none which pertains to role language in video games. READ MORE