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Found 2 essays matching the above criteria.

  1. 1. Designing and using gamification elements to improve students’ user experience in a video-based mobile language learning app

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Thor Galle; [2020]
    Keywords : mobile-assisted language learning; video-based language learning; usability; UX; usability; user experience and educational features of m-learning environments MUUX-E ; gamification;

    Abstract : With the rise of the smartphone industry, the domain of mobile-assisted language learning (MALL) has increasingly grown. A large number of language learning applications have been developed aiming to support individuals’ second language acquisition on various levels, e.g. READ MORE

  2. 2. Reverse Takeover : A Back Door to the market

    University essay from IHH, Företagsekonomi

    Author : Joel Svensson; Martin Thorstensson; Håkan Fältmars; [2008]
    Keywords : Acquisition; Going Public; Merger; Reverse Takeover; Förvärv; Börsnotering; Omvänt Förvärv; Sammanslagning;

    Abstract : The access of capital and the high market growth has resulted in an increase in the quantity of companies going public in Sweden. Most companies go through with the initial public offering (IPO) process, but there has been an increase of companies that choose to go public through an alternative method. READ MORE