Essays about: "UV-mapping"
Found 5 essays containing the word UV-mapping.
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1. Implementation of AI tools in 3D game art
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : AI in art saw a huge spike in popularity with text-to-image models like Midjourney and Stable Diffusion. The AI aids in creation of 2D art and is at times able to save massive amounts of time. Creation of 3D assets is an incredibly time consuming task but the field is currently lacking in research pertaining to artificial intelligence. READ MORE
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2. Simulated Laser Triangulation with Focus on Subsurface Scattering
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. READ MORE
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3. Proposed workflow for UV mapping and texture painting
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context. There are several workflows for texturing 3D models. 3D models will often have to be constructed and textured before they can be viewed in a game engine. Files would have to be exported and imported in order to view the result. READ MORE
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4. Developing a process for automating UV mapping and polygon reduction
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : An exploratory research project was conducted through a company focusing on CAD and their own developed real-time 3D model viewer. The company needed to be able to convert CAD models to use in Unreal Engine with great visual quality. READ MORE
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5. Per-face parameterization for Texture Mapping of Geometry in Real-Time
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. READ MORE