Essays about: "UX-evaluation"
Showing result 1 - 5 of 7 essays containing the word UX-evaluation.
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1. Short-Format Video Consumption: Evaluation of Key Quality and UX Aspects for Generation Z
University essay from Uppsala universitet/Avdelningen Vi3Abstract : Short-format videos are becoming increasingly prominent in today's digital landscape. The widespread availability of smartphones with high-quality cameras, together with fast Internet connections, has not only made it easier for users to interact with the digestible short-format content, but also transformed the way we consume, experience, and interact with content. READ MORE
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2. Telling a story of the future : Using storyboards and narratives to evaluate anticipated experiences
University essay from Södertörns högskola/MedieteknikAbstract : Evaluating User Experiences early in a development process can save both time and money by pro-actively mapping out user needs and behavior patterns. However, since most well-known UX-evaluation methods applies during or after user interaction, due to the “second-order” design problem of experiences being a byproduct of interaction, there is a desire within HCI for more early-stage UX-evaluation methods that could be applied to concept stages as well. READ MORE
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3. Utilizing modern technology to promote tourism and reduce physical contact
University essay from KTH/Hälsoinformatik och logistikAbstract : Tourism is an important factor for economic growth. Unfortunately, the on going COVID-19 pandemic has struck hard on the tourism sector due to the lockdowns and travel restrictions. The lockdowns have also led to an increasing isolation among people which in the long term can lead to a decline in people’s psychological wellbeing. READ MORE
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4. Visual Lab Assistant : Using Augmented Reality To Aid Users In Laboratory Environments
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : This thesis was inspired by the desire to make working in cluttered spaces easier. Laboratories are packed full of instruments and tools that scientists use to carry out experiments; this inevitably leads to an increased risk for human error as well as an often uncomfortable experience for the user. READ MORE
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5. Lost & Found Videothek Non-Ubiquitous Video Library for Serendipitous Retrieval of Movies. A Design Exploration for the Introduction of Folksonomy in the Physical Space
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : Lost&Found Videothek is the concept for an interactive video library thought for users engaged in an exploratory research mode, in which content is organized according to a collaborative, subjective and implicit indexing system for the enhancement of serendipity. This idea was the result of a design-based research with a user-centered approach in the field of information retrieval. READ MORE