Essays about: "Video game"

Showing result 1 - 5 of 277 essays containing the words Video game.

  1. 1. Early Requirements Engineering Practices for Gaming Companies

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Keywords : Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Abstract : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. READ MORE

  2. 2. Measuring Immersion and Enjoyment in a 2D Top-Down Game by Replacing the Mouse Input with Eye Tracking

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Jonatan Fransson; Teemu Hiiriskoski; [2019]
    Keywords : Eye tracking; Immersion; Enjoyment; 2D top-down game; Video game;

    Abstract : Background. Eye tracking has been evaluated and tried in different 2D settings for research purposes. Most commercial games that are using eye tracking use it as an assistive extra input method and are focused around third or first person. There are few 2D games developed with eye tracking as an input method. READ MORE

  3. 3. Customer Churn Prediction for PC Games : Probability of churn predicted for big-spenders usingsupervised machine learning

    University essay from KTH/Optimeringslära och systemteori

    Author : Valgerdur Tryggvadottir; [2019]
    Keywords : Customer churn prediction; whales; data analysis; machine learning; binary classification.; Kund churn prediktering; valar; dataanalys; maskinlärning; binär klas-sificering.;

    Abstract : Paradox Interactive is a Swedish video game developer and publisher which has players all around the world. Paradox’s largest platform in terms of amount of players and revenue is the PC. READ MORE

  4. 4. The Digital Myth of Women on The Battlefield : A Reception Analysis of Female Soldiers in the Online Discourse of Battlefield V

    University essay from Högskolan i Jönköping/HLK, Medie- och kommunikationsvetenskap

    Author : Loraine Gauteul; [2019]
    Keywords : Video Games; Critical Discourse Analysis; Battlefield V Phenomenon; Identification; Gender and Media;

    Abstract : Lately, the trailer for the game “Battlefield V” received a massive backlash from the players of the Battlefield franchise due to the fact that the game inspired by World War II featured a woman as the main character. This research set out to investigate how female elements are interpreted in a traditional male-dominated digital space, and aims to highlight the elements to consider when introducing a female lead character in a video game. READ MORE

  5. 5. Game design of multiple genre, testing player experience on shifting combat.

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Alfred Niklasson; [2019]
    Keywords : Immersion; Flow; Video Games; Games Experience Questionnaire; Disruption.;

    Abstract : As more and more people get in to video games. We look at what makes for a good experience. Psychological factors which enriches gameplay like flow and immersion. And Game design factors which provides conditions for flow and immersion. READ MORE