Essays about: "Visual illusions"
Showing result 6 - 9 of 9 essays containing the words Visual illusions.
-
6. Cartoon representations of the migrant crisis in Greek new media
University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)Abstract : The increasing and irregular flow of migrants in Europe had lead to an unprecedented crisis which European and International stakeholders have been struggling to manage in a challenging context of financial insecurity, political instability, fragile foreign relations and controversial steps and policies. This current context questions Europe’s image as a powerful global key-player and a civilized privileged space/entity and also shutters migrants’ dreams and illusions of a promise-land. READ MORE
-
7. 3D-2D-3D
University essay from Högskolan i Borås/Institutionen TextilhögskolanAbstract : The area of this work is a combination of draping and printing. It strives towards the technique that dazzles the eye with illusions of more than one dimension. As a viewer you will believe that the prints are real drapings while they are flat surfaces. READ MORE
-
8. Versus Associations : The familiarity between different influences. Patched together.
University essay from Konstfack/TextilAbstract : In this text I am investigating the relationship between craft, fine art and kitsch/popular culture through the making of a three-dimensional pattern in patchwork technique. I apply the investigation to my working technique by comparing certain examples of fine art pieces with kitsch items. READ MORE
-
9. SOUND HUNTER : Developing a Navigational HRTF-Based Audio Game for People with Visual Impairments
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : In this thesis, I propose a framework for designing 3D-based audio-only games in which all navigation is based on perceiving the 3D-audio, as opposed to relying on other navigational aids or imagining the audio as being spatial, where additional sounds may be added later on in the development process. To test the framework, a game named Sound Hunter was developed in an iterative process together with both sighted and visually impaired participants in three focus groups, 8 usability tests, and a final evaluation. READ MORE