Essays about: "Wayfinding"
Showing result 16 - 20 of 27 essays containing the word Wayfinding.
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16. Fantastic Voyage - Wayfinding design for Danderyds Hospital in Stockholm
University essay from Göteborgs universitet/HDK - Högskolan för design och konsthantverkAbstract : This thesis project is a design solution for a specific situation. It explores how design can support wayfinding in a complex environment. READ MORE
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17. WAY-FINDING AND CROWD MANAGEMENT IN SHOPPING MALL EVACUATION: A modelling case study of Emporia Mall in Malmö
University essay from Lunds universitet/Avdelningen för BrandteknikAbstract : WAY-FINDING AND CROWD MANAGEMENT IN SHOPPING MALL EVACUATION-A modelling case study of Emporia Mall in Malmö Evacuation time can be reduced by successful crowd management techniques and efficient evacuation strategies. It is possible to use evacuation models for analysing egress strategies and evacuation procedures in shopping malls. READ MORE
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18. Landmark Detection for Mobile Eye Tracking
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Mobile eye tracking studies in urban environments can provide important insights into several processes of human behavior, ranging from wayfinding to human-environment interaction. The analysis of this kind of eye tracking data are based on a semi-manual or even sometimes completely manual process, consuming immense post-processing time. READ MORE
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19. Examining Sound Design's Effect On A Player's Wayfinding By Utilizing Musical Intervals
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : As games get more complex, they can easily become overwhelming and difficult to navigate in. A way to make navigation and wayfinding in games easier is to add visual aids that help the player find the way, to progress to the next objective of the game. READ MORE
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20. Curiosity and Wayfinding
University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknikAbstract : Navigation and exploration of virtual environments is often referred to as an important feature of video games. As such it is worthwhile to create navigable environments that also immerse players in an imaginative world, without cluttering the visuals with forceful aids. READ MORE