Essays about: "wayfinding"

Showing result 1 - 5 of 27 essays containing the word wayfinding.

  1. 1. Automatic icon placement approach for improved association & walkability on city wayfinding maps

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Sofia Apostolidou; [2023]
    Keywords : Physical Geography; Ecosystem Analysis; Cartography; Icon placement; High density; City wayfinding maps; Quality metrics; Association; Disturbance; Legibility; Cartographic guidelines; Grid algorithm; Evaluation; Multi-objective optimization; NSGA-II; Pareto front; Walkability; Geomatics; Earth and Environmental Sciences;

    Abstract : With the evolution of cartography from hand-drawn to digital maps, the task of icon placement has become increasingly complex. Nowadays there is a need to automate this process to produce high quality results in less time. READ MORE

  2. 2. Guiding Light, Balancing fluidity and orientation

    University essay from KTH/Ljusdesign

    Author : Toma Sova; [2021]
    Keywords : Wayfinding; Lighting as orientation; KTH Architecture building;

    Abstract : The intention of this document is to explore the potential of lighting design to work as an orientation tool in relatively large-scale buildings, where users lack the environmental clues needed to create effective cognitive maps.Cognitive mapping is the process of mental structuring of an overall image or representation of the spaces and layout of a setting, for the purpose of wayfinding. READ MORE

  3. 3. You are here. Exploring the intersection of wayfinding and presence in video games

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Hellgren Johan; [2020]
    Keywords : Presence; Wayfinding; Navigation; Diegesis; Immersion; Games; Spatiality; Spatial cognition; Cognitive mapping; Mental mapping;

    Abstract : This thesis project aims to contribute knowledge to the field of user experience design in games by examining the relationship between presence and wayfinding in games in order to determine how one might design wayfinding systems that simultaneously facilitate player navigation and create a sense of presence. Based on examining and comparing existing literature on wayfinding and presence in games, and by analyzing existing games that accomplish the aforementioned dual purpose, I formulate a set of hypothetical design principles for presence-creating wayfinding design. READ MORE

  4. 4. Find Your Way in Landskrona - A design study towards active mobility enhancement through wayfinding in the urban areas

    University essay from Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Margaretha Liliana Situmorang; [2019]
    Keywords : urban design; walkability; urban transformation; train station; wayfinding; interaction; active mobility; active transport; Landskrona; accessibility; Arts and Architecture;

    Abstract : As the world gets more urbanised, numerous areas have been forced to develop rapidly into something larger, to provide cheaper living options, and faster mode of transportation. Despite the more convenient life’s mobility it leads to, many urban transformations can also create social drawback and hinder the real life interaction among its inhabitants, as a result of the unaccommodating built environment for seeing and meeting people in the urban settings. READ MORE

  5. 5. “Can someone tell me the way” : A study on human wayfinding behaviour under incorrect information

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Roisin Devlin; Filippo La Greca; [2019]
    Keywords : spatial navigation; human navigation; wayfinding; virtual environment; gender differences; männsklig navigering; VE; könsskillnader;

    Abstract : Finding the right path is a key aspect for successful navigation through the environment, with technologies such as the Global Positioning System (GPS) having improved this. However, human navigators can still be met with incorrect information either from devices or peers. The literature on how individuals then successfully navigate is limited. READ MORE