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Showing result 1 - 5 of 134 essays matching the above criteria.

  1. 1. Messages from the deep: A reception study of Denis Villeneuve's Dune

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Sarah R. Kern; [2024-02-06]
    Keywords : Hegemony; Production Reception; Discourse; Dominant Negotiated Oppositional; Dune; Representation; Reception study; convergence culture; science fiction; participation culture; fandom;

    Abstract : This essay uses Pierre Bourdieus habitus, symbolic capital, Social fields, Stuart Halls representation theory and Encoding/Decoding system, as well as Henry Jenkins concept of convergence culture and media convergence, to conduct a reception study of Denis Villeneuves 2021 adaption of the science fiction movie Dune. The material collected for the reception study is collected in the form of reviews and features from experts in cinema, juxtaposed against material collected from YouTube in the form of reviews, reaction videos and video essays from social groups sectioned around cinephiles and science fiction fandom. READ MORE

  2. 2. The process of eroding democracy : A comparative analysis between Orbán’s Hungary and Erdogan’s Türkiye

    University essay from Linnéuniversitetet/Institutionen för statsvetenskap (ST)

    Author : Olle Nyström; [2024]
    Keywords : Democracy; Hungary; Türkiye; authoritarianism;

    Abstract : The process of going from relatively established democracies to not being classified as such in Hungary in Türkiye during the time of their leaders, Orban and Erdogan, in the executive branch of government is an interesting one. The research question “How have Erdogan and Orban´s parties been eroding democratic values with their policies since the leaders came into executive power in Türkiye and Hungary?” will work as the main guideline for the thesis. READ MORE

  3. 3. ”CEDAW IS OUR HOLY TEXT, OUR HOLY BOOK” Combating gender-based violence in a de facto state: The case of Iraqi Kurdistan

    University essay from Göteborgs universitet/Statsvetenskapliga institutionen

    Author : Såma Salih; [2023-08-31]
    Keywords : ;

    Abstract : The Kurdistan region in Iraq, also known as KRI, has gained semi-independence over the decades and is today recognized in the Iraqi constitution as an autonomous part of the federal country. While still belonging to Iraq, it has been declared that the KRI performs better than its parent state in terms of security, stability and promoting international norms such as gender equality. READ MORE

  4. 4. Chariots of the Atlantic Warriors - A Comparative Study of Chariot Motifs on Scandinavian and Iberian Rock Art

    University essay from

    Author : Hannes Grahn; [2023-03-17]
    Keywords : Bronze Age; Rock art; Chariots; Scandinavia; Iberia; Long-distance interaction; Frännarp; Kivik; Villfara; Iberian warrior stele;

    Abstract : During the last two decades, ideas of long-distance interaction between cultures has gained an increased amount of attention in the field of Bronze Age research. Previous research has shown that such a long-distance interaction, connected to the trade of metal and amber, may have existed between Scandinavia and Iberia, facilitated by a group of seafaring warrior-traders, with a shared identity, set of values and cosmology. READ MORE

  5. 5. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mario Palleschi; Isak Larsson; [2023]
    Keywords : Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Abstract : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. READ MORE