Essays about: "believability"

Showing result 1 - 5 of 16 essays containing the word believability.

  1. 1. Asynchronous Dialogue System

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Keman Nguyen; Alfred Andersson; [2022]
    Keywords : Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE

  2. 2. Cloudy beliefs, or just clouds? : Believability of climate change messages in Swedish news media and nature documentaries

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Kajsa Thorsén; [2022]
    Keywords : ;

    Abstract : Climate change is a frequently discussed topic in several news mediums, not the least in Swedish news media and nature documentaries. Existing research on the perception of climate change messages has primarily focused on aspects of trust in the news source, pro-environmental attitudes and behavior, and audience engagement; the role of believability in a message, however, has been overlooked. READ MORE

  3. 3. Does the devil wear Prada? A content analysis of costume design in video games as a tool for conveying narrative and functionality : A study concerning costume design and its current use in games

    University essay from Södertörns högskola/Medieteknik

    Author : Clara Swahn; Niki Eriksson; [2020]
    Keywords : costume design; video games; design trends; functionality; believability; narrative; Kostymdesign; datorspel; designtrender; funktionalitet; trovärdighet; narrativ;

    Abstract : This study examines how costume design is used as a narrative and functional part of video game character design. The purpose being how costume design is currently utilized, what common design trends can be found and in which instances costume design goes against the functionality and believability of the character. READ MORE

  4. 4. The influence of nutrition labeling on food packaging : A qualitative marketing research on healthier purchasing decisions by Millennials influenced by front-of-pack nutrition labeling

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Rose Joline van den Bosch; [2020]
    Keywords : Front-of-Package Nutrition Labeling FOPNL ; Millennials; Healthy Food; Purchasing Decisions; Food Labeling.;

    Abstract : Background:                Diseases caused by nutrition-related factors are globally increasing. Consumers can use help making healthier food choices. Nutrition labeling, front-of-pack, in particular, is reviewed as an important policy tool to assist consumers in this matter. READ MORE

  5. 5. Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?

    University essay from Luleå tekniska universitet/Medier, ljudteknik och teater

    Author : Daniel Wennerberg; [2019]
    Keywords : Audio; Games; Game audio; Computer games; Sound; Sound effects; FPS; FPP; First Person shooter; First Person Perspective; Foley; Stereo Foley; Mono Foley; Mono vs Stereo; Avatar; Self-produced; Immersion; Believability; Preference; Mid-side; Recording technique; Unreal Engine;

    Abstract : Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. READ MORE