Essays about: "design virtual world"
Showing result 1 - 5 of 118 essays containing the words design virtual world.
-
1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE
-
2. Digital Twins and Sustainability: A Comprehensive Review of Limitations and Opportunities
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : During the past few years there has been an increasing push to deliver sustainable products and improve production processes to meet the growing demand faced by various types of industries. There is a high importance placed on identifying and defining project, product, and policy goals but sustainability goals within these areas are difficult to define. READ MORE
-
3. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. READ MORE
-
4. Improving the public’s ability to find publicly placed bleeding control kits : The effect of signage and bleeding control kit placement
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Trauma is a leading cause of death, and in potentially preventable trauma deaths insufficient bleeding control has often been noted. For bleeding-related injuries, providing aid quickly is crucial since people may die from haemorrhage within minutes. READ MORE
-
5. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE