Essays about: "designer"

Showing result 11 - 15 of 595 essays containing the word designer.

  1. 11. Fashioning the Art Gallery : Illusion, Commodity and Death in Martin Margiela at Lafayette Anticipations; A Digital Study of Interdisciplinary Artistic Practices

    University essay from Uppsala universitet/Konstvetenskapliga institutionen

    Author : Jacob Varnauskas; [2023]
    Keywords : Martin Margiela; Lafayette Anticipations; Exhibition Studies; Performance Studies; Walter Benjamin; Nicolas Bourriaud; Contemporary Art; Visual Art; Interdisciplinary Art; Fashion Theory; Creative Practice; Artistic Practice; Digital Art History; Art History; Postproduction; Commodifying the Body; Appropriation of Forms; Ready-made; Pop Art; Dadaism; Memento Mori; Vanitas;

    Abstract : A study of the shift within the practice of Martin Margiela's creative practice based on his solo exhibition at Lafayette Anticipations from Oct. 20 to Jan. 2 2022 in Paris, France. READ MORE

  2. 12. Remote Usability Testing in Practice : A modern UX Method under Investigation

    University essay from Umeå universitet/Institutionen för informatik

    Author : Nele Kloos; Sissel Ödman; [2023]
    Keywords : ;

    Abstract : Remote usability testing (RUT) is an established method in the field of human-computer interaction (HCI), concerned with evaluating the user experience (UX) of products and an integral part of a UX-designer’s job. Yet, researchers indicate a discrepancy between academic and applied HCI in industry and highlight a research gap of RUT in practice. READ MORE

  3. 13. Generating terrain features using software agents

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Sköld; [2023]
    Keywords : PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE

  4. 14. Diegetic Source Music & Non-diegetic Underscore: Dramatic Effects on a Romantic Scene

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Jesper Johansson; [2023]
    Keywords : Diegetic; Non-diegetic; Audio; Sound design; Music;

    Abstract : The diegetic and non-diegetic functions that exist when dealing with music for film can affect the way that viewers perceive scenes and characters. It is therefore important to be well informed about what effect these two functions can have on the viewers as a sound designer. READ MORE

  5. 15. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE