Essays about: "gamer"

Showing result 1 - 5 of 37 essays containing the word gamer.

  1. 1. From gamer boy to gym boy : A design study on gamification

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Caroline Estgren; [2023]
    Keywords : user experience; user interface; UX; UI; gamification; human centered design; health application.; användardesign; gränssnittsdesign; spelifiering; interaktionsdesign; gymapplikation; applikationsdesign.;

    Abstract : A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product. ... READ MORE

  2. 2. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement

    University essay from Umeå universitet/Företagsekonomi

    Author : Alexander Kokkonen; Josef Holmlund; [2023]
    Keywords : Cloud gaming; Technology acceptance; subscription marketing; perceived value; perceived ease of use; consumer motivations; hard-core gamer; casual gamer; non-gamer;

    Abstract : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. READ MORE

  3. 3. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Sophia Al-Nawasreh; Alex Andersson; [2022]
    Keywords : gacha; Genshin Impact; community of practice; gaming communities; Discord communities; F2P; free to play; gacha; Genshin Impact; praxisgemenskap; spelgemenskaper; Discord-gemenskaper; F2P; free to play;

    Abstract : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. READ MORE

  4. 4. Women in Esports : A Qualitative Study on Shared Experiences of Women in the Esports Industry

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Charline Wolf; Francesco Krämer; [2022]
    Keywords : Esports; gaming; gender; masculinity; collective identity; stereotype threat; sexual harassment; feminism;

    Abstract : This thesis aims to gain a better understanding of the experiences of women in the esports industry. This is achieved through the exploration of the concepts of sexual harassment and gamer identity with the help of collective identity, stereotype threat and various aspects of feminist theory as the main theoretical framework, accompanying a thematic analysis of semi-structured interviews conducted with seven women in various positions within esports. READ MORE

  5. 5. Socialization and linguistic confidence development in ESL learners through MMORPGs

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Linda Andersson; Sabirin Hussein Mohamed; [2022]
    Keywords : MMORPS; Socialication skills; linguistic confidence; motivation; gamer interaction; ESL; EFL;

    Abstract : Gaming is an activity that many second language students engage in during their free time, however, games are for more than just playtime. The aim of this literature study is to analyse in what way MMORPGs can have a positive impact on ESL and EFL learners' confidence in using English as well as help develop socialization skills. READ MORE