Essays about: "human-like bots"
Found 3 essays containing the words human-like bots.
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1. Fine-tuning Bot Play Styles From Demonstration
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. Nonetheless, in the game industry there is still a necessity for bots not only to succeed in the environments but also to act human-like while playing the game. READ MORE
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2. Human-like decision making for bots inmobile gaming : A case study in developing believable artificial intelligence for mobile games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : An AI framework for game AI of bots has been developed together with the company Level Eight for their upcoming game PROTOSTRIKE. The primary goal of the thesis is to implement a decision maker in the framework that exhibits human-like behaviours. READ MORE
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3. Empirical evaluation of procedural level generators for 2D platform games
University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknikAbstract : Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. levels, maps, characters). READ MORE