Essays about: "human-like bots"

Found 3 essays containing the words human-like bots.

  1. 1. Fine-tuning Bot Play Styles From Demonstration

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Felicia Fredriksson; [2023]
    Keywords : ;

    Abstract : In recent years, Reinforcement Learning (RL) has successfully been used to train agents for games. Nonetheless, in the game industry there is still a necessity for bots not only to succeed in the environments but also to act human-like while playing the game. READ MORE

  2. 2. Human-like decision making for bots inmobile gaming : A case study in developing believable artificial intelligence for mobile games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Viktor Lundström; [2017]
    Keywords : ;

    Abstract : An AI framework for game AI of bots has been developed together with the company Level Eight for their upcoming game PROTOSTRIKE. The primary goal of the thesis is to implement a decision maker in the framework that exhibits human-like behaviours. READ MORE

  3. 3. Empirical evaluation of procedural level generators for 2D platform games

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Robert Hoeft; Agnieszka Nieznanska; [2014]
    Keywords : procedural content generation; procedural level generation; player experience; human-like bots; platform games;

    Abstract : Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. levels, maps, characters). READ MORE