Essays about: "procedural level generation"
Showing result 1 - 5 of 29 essays containing the words procedural level generation.
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1. A designer-driven approach to procedural generation tools for level design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE
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2. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i. READ MORE
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3. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE
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4. Relaying emotional feedback from visual cues into a procedural evolutionary system : A Game: Forest Moon
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Video games often include various creatures within their games, these creatures often give the world in which they inhabit a richer experience for the player. Creating these creatures can be costly, to lower these costs procedural content generated creatures could be used instead. READ MORE
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5. Using Symmetry for Realistic Virtual Living Room Generation : Generating virtual layouts
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Procedurell generering är en teknik som används inom dataspel och annan programvara för att generera innehåll algoritmiskt snarare än manuellt. I detta projekt utökas metoden av Kán och Kaufmann (2018) för att procedurellt generera trovärdiga, virtuella scenlayouter till att använda reflekterande symmetri för syntes [14]. READ MORE