Essays about: "interactive art"
Showing result 1 - 5 of 63 essays containing the words interactive art.
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1. A Verified QBF Solver
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Quantified Boolean Formulas (QBFs) extend propositional logic with universal and existential quantification over Boolean variables. A QBF is satisfiable if and only if there is an assignment of Boolean values to the free variables that makes the formula true, and a QBF solver is a software tool determining if a given QBF is satisfiable. READ MORE
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2. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. READ MORE
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3. Assembly Line Balancing : Addressing the Theory-Practice Gap
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The efficiency of an assembly line depends on how the different tasks are distributed among the work stations that make up the assembly line. Assigning the tasks to the stations is called assembly line balancing (ALB) and is an NP-hard optimization problem. READ MORE
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4. User experience of the login flow in Duo : A study of user perception of trust, reliability and communicated soft values in user interface design of a login f low
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : User interface design should provide meaningful and relevant experiences to the user. Users have different expectations on quality factors in services of different domains of usage. READ MORE
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5. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. READ MORE