Essays about: "live video"
Showing result 6 - 10 of 149 essays containing the words live video.
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6. "He drinks champagne during Ramadan": Ethnic performativity among singers with a migratory background in the Eurovision Song Contest
University essay from Lunds universitet/EuropastudierAbstract : Since 1956, the Eurovision Song Contest (ESC) has become one of the most popular entertainment events in the world. Each year, countries across Europe compete in a competition with original songs. READ MORE
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7. Kattägares förmåga att bedöma katters smärta utifrån videomaterial
University essay from SLU/Dept. of Clinical SciencesAbstract : Majoriteten av de katter som lever i Sverige har eller kommer någon gång under sin livstid att uppleva smärta. En av de grundläggande förutsättningarna för att katter ska ha en god livskvalitet och bra välfärd är att smärta minimeras och att katterna får den vård de är i behov av. READ MORE
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8. Fog detection using an artificial neural network
University essay from Lunds universitet/Matematisk statistikAbstract : This project studies a method of image-based fog detection directly from a camera without using the transmissometer. Fog can be detected using transmissometers which could be a very costly approach. This thesis presents an image-based approach for fog detection using Artificial Neural networks. READ MORE
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9. A TAILORED MENU OF DRUGS: THE ADVERTISEMENT AND SALE OF DRUGS ON TIKTOK : A NETNOGRAPHIC ANALYSIS OF THE SWEDISH DRUG DEALING MARKET ON A SOCIAL MEDIA PLATFORM
University essay from Malmö universitet/Institutionen för kriminologi (KR)Abstract : PURPOSE - The issue of drug markets on social media platforms are under-researched. To help address the research gap, this paper accounts for the emerging drug dealing trends surrounding the community on TikTok. READ MORE
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10. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction
University essay from Umeå universitet/Institutionen för informatikAbstract : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. READ MORE