Essays about: "non-playable characters"

Showing result 1 - 5 of 8 essays containing the words non-playable characters.

  1. 1. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Lina Dovner; [2023]
    Keywords : TTRPG; sound design; vocal processing; Dungeons Dragons; creature sound design; vocal modulation; orc; elf;

    Abstract : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. READ MORE

  2. 2. Non-playable characters' peripheral effect in relation to narrative and worldbuilding in video games

    University essay from Södertörns högskola/Medieteknik

    Author : Yamaan Kashif; [2023]
    Keywords : Non-playable character; NPC; RPG; Video Games; Worldbuilding; Narrative; Dialogue;

    Abstract : The goal of this thesis is to find out how non-playable characters (NPC) in their own peripheral way, contribute to the narrative and worldbuilding of a video game. A prototype of a role-playing video game (RPG) was created for this particular study, in order to investigate and measure the effect of NPCs on worldbuilding and narrative in video games. READ MORE

  3. 3. The massive effect of NPCs : How the Mass Effect series creates likable NPCs

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Emelie Legnefur; Shervin Abasahl; [2023]
    Keywords : Non-playable-character; character traits; likeable traits; Mass Effect; video game;

    Abstract : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. READ MORE

  4. 4. The Heroes We Never Are: Interpellation, Subjugation, and the Encoded Other in Fantasy CRPGs

    University essay from Lunds universitet/Masterprogram: Litteratur - Kultur – Media

    Author : Hassen Taiari; [2020]
    Keywords : literary studies; electronic literature; fantasy; game studies; role-playing games; Languages and Literatures;

    Abstract : This thesis explores the topic of interpellation and subjugation in fantasy computer role-playing games (CRPGs). Using an assemblage-based framework, I argue that CRPG players are hailed and manipulated by the interplay of several texts and dynamics—mainly prose, code, numerical values, rule sets, and mechanics. READ MORE

  5. 5. The impact of spontaneous independent NPC dialogue in RPG games : How do independent uninitiated conversations between various NPC agents in the player’s vicinity affect the player interest in the game narrative?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Robin Norén; [2020]
    Keywords : dialogue; believable worlds; non-playable characters;

    Abstract : This paper explores the impact that spontaneous independent NPC dialogues have upon the player experience within a RPG. The study makes use of adjacent established research where dialogue is concerned as a launching point as spontaneous NPC dialogue has not been directly researched. The tests consisted of a playthrough of a two-part prototype. READ MORE