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  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  2. 2. Female Characters’ Images in Chinese Otome Game and Woman Stereotype

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Dongna Chen; [2023]
    Keywords : otome games; gender; women stereotypes; character design; user experience;

    Abstract : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. READ MORE

  3. 3. Finding Identity through Art and Role-playing : A study on the Pouflons community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shai Panaga; [2023]
    Keywords : ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Abstract : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. READ MORE

  4. 4. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Christian Bondi; [2023]
    Keywords : ;

    Abstract : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. READ MORE

  5. 5. Game Characters and Attachment : To what extent do interactions facilitate or promote the player’s attachment to a non-player character in a pet simulator game?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Nguyen Robertson; Derrick Young; [2023]
    Keywords : Interaction; attachment; feedback; pet simulator; interviews;

    Abstract : In this study, we attempt to test whether more mechanics cause players to become more attached to a simulated pet over time. In order to find this out, we created a pet simulator game, split it into four versions with different levels of interaction for the player, going from no interaction to three discrete interactions. READ MORE