Essays about: "related literature in game development"

Showing result 6 - 10 of 11 essays containing the words related literature in game development.

  1. 6. Characters as Resources : How Players Relate to Characters in Crusader Kings II

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Linnéa Thimrén; [2017]
    Keywords : strategy game; role-playing game; continuity; personification; narrative; characters; parasocial relationships; resources;

    Abstract : In this study, an overview is presented regarding how the mechanics in a resource-based game, specifically Crusader Kings II (Paradox Development Studio 2012), might affect the player's connection to the characters in the game. The study introduces conventions prevalent in grand strategy games, roleplaying games as well as literature theory. READ MORE

  2. 7. Know Your Game : An explorative study of dynamic capabilities’ potential impact on the Swedish video game industry

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Maria Didner; Annie Zhao; [2017]
    Keywords : Dynamic Capabilities; Video Game; Knowledge; Absorptive Capacity; Product Development; Product Performance;

    Abstract : Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish video game industry has become an increasingly important driver to this growth. However, there has been little research on the video game industry, where most empirical studies have so far focused on the involvement of users in product development and on mutually exclusive technology. READ MORE

  3. 8. Examining the Souls's Series Level Design

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Valdemar Ribbing; Laban Melander; [2016]
    Keywords : Computer games; level design; RPG; souls.; Datorspel; level design; rollspel; souls.;

    Abstract : The Souls’s series has become more and more popular over the recent years. The games have defined their own genre and are praised by many. One element of what is praised is the level design. The purpose of this paper is to examine how the level design of each game has developed over each game. READ MORE

  4. 9. A Mobile Game for Encouraging Active Listening among Deaf and Hard of Hearing People : Comparing the usage between mobile and desktop game

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Zheng Li; Hua Wang; [2015]
    Keywords : Android audio-based game; interactive system design; active listening; mobile game;

    Abstract : Context. Daily active listening is important for the deaf and hard of hearing people (DHH) of their hearing rehabilitation, but the related hearing activities are usually not enough for them due to kinds of reasons. Although some traditional desktop computer-assisted tools were created for encouraging active listening, the usage rate is not high. READ MORE

  5. 10. The effects of intrinsic motivation, extrinsic motivation and toolkits onuser participation in User-generated content for video games: : A quantitative study of product development in online communities

    University essay from Umeå universitet/Företagsekonomi

    Author : Joakim Lundmark; Eric Sandström Lindberg; [2015]
    Keywords : Intrinsic; extrinsic; motivation; UGC; user-generated content; video-games; toolkits;

    Abstract : In this thesis we will discuss the subject of user participation in the development process of products, specifically video games, through a concept called User-generated content. Product development demands speed and flexibility in the development process and it has been suggested that managers should revise the process of product development to become more flexible and integrate the consumer in increasingly more steps of the process. READ MORE