Essays about: "research about computer games"

Showing result 1 - 5 of 26 essays containing the words research about computer games.

  1. 1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Boli Gao; [2023]
    Keywords : ;

    Abstract : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. READ MORE

  2. 2. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Patrik Bergsten; Mikita Kihan; [2023]
    Keywords : Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Abstract : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. READ MORE

  3. 3. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  4. 4. OSPREY: Person Re-Identification in the sport of Padel : Utilizing One-Shot Person Re-identification with locally aware transformers to improve tracking

    University essay from Jönköping University/Jönköping AI Lab (JAIL)

    Author : Måns Svensson; Jim Hult; [2022]
    Keywords : AI; Person Re-identification; Re-id; Transformer; Padel; Computer Vision; Transfer-learning; Deep Learning;

    Abstract : This thesis is concerned with the topic of person re-identification. Many tracking algorithms today cannot keep track of players reentering the scene from different angles and times. Therefore, in this thesis, current literature is explored to gather information about the topic, and a current state-of-the-art model is tested. READ MORE

  5. 5. The Evolution of HUD in The Elder Scrolls and Deus Ex

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jesper Pettersson; August Wigg; [2021]
    Keywords : Computer games; The Elder Scrolls; Deus Ex; Graphical user interface; GUI; heads-up-display; HUD;

    Abstract : This thesis explains the process of two researchers conducting a formal analysis of the graphical user interfaces (GUIs), specifically the heads-up displays (HUDs), of the main entries of the two game series The Elder Scrolls (1994 - 2011) and Deus Ex (2000 - 2011). The goal: to see how the evolution of their HUDs over time compare and to analyse them. READ MORE