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Showing result 1 - 5 of 104 essays matching the above criteria.

  1. 1. LEO Satellite Connectivity for flying vehicles

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jinxuan Chen; [2023]
    Keywords : LEO satellite network; satellite connectivity strategy; Nash-SAC; flying vehicles; LEO:s satellitnät; Strategi för satellitanslutning; Nash-SAC; flygande fordon;

    Abstract : Compared with the terrestrial network (TN), which can only support limited covered areas, satellite communication (SC) can provide global coverage and high survivability in case of an emergency like an earthquake. Especially low-earth orbit (LEO) satellites, as a promising technology, which is integral to achieving the goal of global seamless coverage and reliable communication, catering to 6G’s communication requirements. READ MORE

  2. 2. Dasty : Revealing Real-World Prototype Pollution Consequences with Dynamic Taint Analysis

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paul Moosbrugger; [2023]
    Keywords : Prototype Pollution Gadgets; Dynamic Taint Analysis; Forced Branch Execution; NodeProf Instrumentation; Truffle GraalJS;

    Abstract : Prototype pollution is a vulnerability in JavaScript and other prototype-based languages that allows malicious actors to inject a property into an object’s prototype. The injected property can subsequently trigger gadgets - source code sections that use the properties in sensitive locations. READ MORE

  3. 3. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : William Melander; Björn Johansson; [2023]
    Keywords : games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Abstract : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. READ MORE

  4. 4. The Evolvement of the Wireless Industry Capability for Agile Service Production

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Gustav Curan; [2023]
    Keywords : 5G; Software-defined networking; SDN; Programming;

    Abstract : Along with the dramatic changes that have happened over the years, from the first-generation (1G) of mobile networks to the current fifth-generation (5G) of mobile networks. A wide range of different technologies has been seen as potential possibilities for changing and improving the 5G networks, whereas Software-defined networking (SDN) has been widely regarded as one of the significant enablers for this possibility. READ MORE

  5. 5. Test Strategy for New Product Development : Specific actions to enhance overall test strategy at ABB Robotics

    University essay from KTH/Produktionsutveckling

    Author : Ashraf Valizada; Davide Lorenzo Astolfi; [2023]
    Keywords : Test strategy; new product development test processes; test organization; advanced testing tools; robotics;

    Abstract : Testing is a crucial process for organizations to identify any defects, ensure high-quality standards, enhance customer experience, mitigate risks, and comply with regulations. With proactive identification and resolution of problems, efficient testing saves time, money, and effort, ultimately contributing to the organization's overall success. READ MORE