Essays about: "stylized games"
Showing result 1 - 5 of 7 essays containing the words stylized games.
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1. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures
University essay from Blekinge Tekniska HögskolaAbstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE
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2. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. READ MORE
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3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE
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4. How can levels of stylized game-character details contribute to creating representation and relatability in female player characters?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis´ aim is to discuss how different levels of details can contribute to creating perceived levels of representation and relatability. This was firstly done through a pilot study, which was made to gather more intel about female opinions on set player characters in games. READ MORE
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5. How the graphical representation of the HUD affects the usability of a third person game
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The HUD is what allows players to interact with the game world and therefore the visual representation of it is of importance to usability. Usability being broken down into three components: effectiveness, efficiency and satisfaction. To study the subject a third person action game was made for the purpose. READ MORE