Essays about: "tabletop game"
Showing result 11 - 15 of 20 essays containing the words tabletop game.
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11. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. READ MORE
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12. Tabletop Role-playing Games (TRPG) and Group Coherence
University essay from Södertörns högskola/MedieteknikAbstract : Tabletop role-playing games (TRPGs), also known as Pen-and-Paper role-playing games(PnP-RPGs), are games that can be described as a mix between board games and improvisationaltheatre. Each player takes on the role of a single character, while the game’s leader(GM or DM) is in charge of both simulating the game world, acting out all remainingcharacters and facilitating the game rules. READ MORE
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13. TABLETOP ROLE-PLAYING GAMES AND THEIR POSSIBLE USE IN EDUCATION FOR SUSTAINABLE DEVELOPMENT AN EXPLORATION OF ETHICAL LEARNING AND ROLE-PLAY
University essay fromAbstract : Aim: This research aims at exploring the possible use of Tabletop Role-playing Games (TRPG) in ESD research and practice. The scope of this thesis is narrowed to specifically examine the opportunities that a TRPG can provide for young people to experiment with and creatively explore ethical problems relating to sustainability. READ MORE
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14. Physical vs Digital Tabletop Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper shows the difference in User Experience between Physical and Digital tabletop games. The goal of the project is to get an understanding of how and why playing tabletop games differentiates depending on the platform. Seven tabletop games have been chosen from different genres with an official digital adaptation. READ MORE
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15. The actualities of Actual Play : A qualitative study on interaction within the netnographic landscape of Actual Play
University essay from Stockholms universitet/Institutionen för etnologi, religionshistoria och genusvetenskapAbstract : This study’s purpose is to explore the online medium known as “Actual Play” through the perspective of both content creators, who work within the format as well as their audience who consume and interact with the content. This is a qualitative interview and observation study on the subject of Actual Play. READ MORE