Essays about: "types of games in artificial intelligence"

Showing result 1 - 5 of 10 essays containing the words types of games in artificial intelligence.

  1. 1. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  2. 2. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Mattias Smedman; [2022]
    Keywords : ai; general game playing; tabletop games; evolutionary algorithms; rolling horizon evolutionary algorithms; pandemic;

    Abstract : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. READ MORE

  3. 3. Online swarm exploration in virtual 3D environments : Possible approaches for expanding simulation-based game testing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Veronica Hage; [2020]
    Keywords : ;

    Abstract : The use of AI-driven and simulation-based testing of games is becoming a more and more practiced method in the game development industry as present- day virtual 3D environments become more and more semantically complex. Test coverage (here defined as a metric of how many game states are reached in a set of simulation-based tests) in games can be generated by creating interaction between the virtual characters and their virtual environments. READ MORE

  4. 4. A Deep Neural Network Approach for Intersection Testing of Two 3D Meshes

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Gustav Björk; Alexander Wester; [2020]
    Keywords : Artificial Intelligence; Collision detection; Separating Axis Theorem; Machine learning; Real-time performance; Artificiell intelligens; Kollisionsdetektering; Separating Axis Theorem; Maskininlärning; Realtidsprestanda;

    Abstract : Background. Neural Networks have mainly been used in behavior and gameplayrelated areas in games, but they have not yet been used specifically for intersection testing. This thesis explores the possibility to use deep neural networks for intersection testing of two 3D meshes. Objectives. READ MORE

  5. 5. Artificial Intelligence: The implications of current technological developments for Harry Collins epistemological theory and his critique of the possibilities of a general AI.

    University essay from Göteborgs universitet/Institutionen för filosofi, lingvistik och vetenskapsteori

    Author : Marita Isaksson; [2018-10-29]
    Keywords : Harry Collins; artificial intelligence; epistemology;

    Abstract : Social constructivism and Harry Collins epistemological theory put focus on the sociology of scientific knowledge, scientific practice and the nature of expertise. From his theory, inspired by Ludwig Wittgenstein’s ‘forms of life’ and David Bloor’s strong programme, Collins has from the nineties until today argued against the possibilities of creating a general artificial intelligence, which can be compared with any cognitive functions that a human accommodates. READ MORE