Essays about: "virtual avatar"
Showing result 1 - 5 of 34 essays containing the words virtual avatar.
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1. The State of Live Facial Puppetry in Online Entertainment
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE
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2. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. READ MORE
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3. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. READ MORE
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4. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE
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5. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE