Essays about: "förkroppsligande"
Showing result 1 - 5 of 9 essays containing the word förkroppsligande.
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1. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE
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2. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE
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3. Maybe there was blood on the foil : The assassination attempt of Andy Warhol, SCUM, and Valerie Solanas as a performance artist.
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : This essay examines the intersection of Valerie Solanas' radical feminist manifesto, the S.C.U.M. READ MORE
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4. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. READ MORE
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5. Collaborative Acting in Virtual Reality : Character embodiment for improving actor's immersion and minimizing scale mismatches for motion capture performances
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Motion capture systems are becoming more common within the entertainment industry, used for capturing actor’s movements and performances for animation purposes. However, the empty setting in which these performances take place differ a lot from traditional acting scenarios usually comprised of de- tailed sets, costumes and props. READ MORE