Essays about: "virtual keyboard"

Showing result 1 - 5 of 18 essays containing the words virtual keyboard.

  1. 1. 3D virtual space for collaborative design reviews

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Keywords : ;

    Abstract : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. READ MORE

  2. 2. Pointing Techniques in AR : Design and Comparative Evaluation of Two Pointing Techniques in Augmented Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Arham Bengani; [2021]
    Keywords : Augmented reality; AR; technology-enhanced learning; pointing in augmented reality; gestures in augmented reality;

    Abstract : At present, human-computer interaction (HCI) is no longer limited to traditional input hardware like mouse and keyboard. In the last few years, Augmented and Virtual Reality (AR, VR) have dramatically changed the way we interact with a computer. READ MORE

  3. 3. A comparison between remote and physically co-located, Plane and AR tag, as well as 2D and 3D supervision in a collaborative AR-environment

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Niclas Svahn; Philip Bergstedt; [2021]
    Keywords : Augmented reality; collaboration; unity;

    Abstract : As Covid-19 has been a long-lasting worldwide pandemic, more companies wish to find a solution in collaborative Augmented Reality (AR). That makes AR a growing technology that allows users to observe a virtual object in the real world in real-time. The virtual object can interact with real-world objects to fully augment the user’s reality. READ MORE

  4. 4. Gauntlet-X1: Smart Glove System for American Sign Language translation using Hand Activity Recognition

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Asif Mohamed; Paul Sujeet; Vishnu Ullas; [2020]
    Keywords : ;

    Abstract : The most common forms of Human Computer Interaction (HCI) devices these dayslike the keyboard, mouse and touch interfaces, are limited to working on atwo-dimensional (2-D) surface, and thus do not provide complete freedom ofaccessibility using our hands. With the vast number of gestures a hand can perform,including the different combinations of motion of fingers, wrist and elbow, we canmake accessibility and interaction with the digital environment much more simplified,without restrictions to the physical surface. READ MORE

  5. 5. Experience Programming: an exploration of hybrid tangible-virtual block based programming interaction

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Clarissa C. De Oliveira; [2018]
    Keywords : Interaction Design; Accessibility; Experience Prototyping; Hybrid systems; Block based programming; Computing Education; Tangible User Interfaces for learning;

    Abstract : In less than a century, programming languages have assumed many forms in adapting to system’s needs and capacities, of which our cognitive systems are a part. One variation, tailored specifically for the cognitive processes in children’s education of computational concepts, and nowadays successful among novice adult learners too, is that of visual block based programming. READ MORE