Essays about: "wow"

Showing result 16 - 20 of 21 essays containing the word wow.

  1. 16. Acquiring English Through The Game World of Warcraft

    University essay from Malmö högskola/Lärarutbildningen (LUT)

    Author : William Heathcote; [2012]
    Keywords : World of Warcraft; Monitor Model; MMORPG; Language acquisition;

    Abstract : This study investigates the learning experiences of three L2 learners of English in connection to the massive multiplayer online role playing game (MMORPG) World of Warcraft (WoW). The participants, who all attend the course English A at upper secondary school at the time of the study, are frequent players of the game. READ MORE

  2. 17. Business Plan Design : Green Touch

    University essay from Blekinge Tekniska Högskola/Sektionen för management

    Author : Navaneethan Govindaraju; Rakesh Pallati; [2012]
    Keywords : Digital Menus; E-menus; Green Touch; Menus; Restaurant Menus;

    Abstract : Green Touch is a start-up company in the Digital Menu arena that offers clients with an All in One Digital Technology solution and 24/7 customer support. Our goal is to offer a complete digital solution for the hospitality industry by offering state of the art technology which enables businesses to be more productive by reducing work flow for its employees and yet substantial increase profits. READ MORE

  3. 18. WOW Philippines campaign : an analysis on collaboration

    University essay from Handelshögskolan BBS

    Author : Jo Anne Martinez Åkesson; [2010]
    Keywords : tourism development; trust; reciprocity; inter-organizational commitment; collaboration; stakeholder; WOW Philippines; problem domain;

    Abstract : The Philippines is a country with a lot to offer within the tourism sector. With its 7107 islands, it offers diversity in culture and a wide range of tourism destinations. However, tourism development in the Philippines has not been as successful as its neighbouring countries. READ MORE

  4. 19. "WOW. FOR VOLVO" : cognition and affect combining forces to measure the immeasurable

    University essay from Institutionen för datavetenskap

    Author : Philip Wockatz; [2009]
    Keywords : wow effect; satisfaction; cognition; affect; total experience; consumer; consumption; postpurchase; prepurchase; delighted terrible scale; expectancy disconfirmation model; five-factor model; NEO-FFI; PANAS; the Positive and Negative Affect Schedule; Volvo; the Volvo Car Corporation; consumption-based emotions; LOV2;

    Abstract : How can an experience have such an impact that it can be described with the words “wow effect”? Though not a scientific term, it is often used vividly in the business world as an aspirational goal. The purpose of this thesis was to explore the structure behind positive experiences that lead to a so-called “wow effect” by combining cognitive theories and consumption-based emotion theories to create a method for assessing satisfaction in postpurchase experience. READ MORE

  5. 20. Leadership behind the Screen : New Theory about Leadership in Online Role-Playing Games

    University essay from Medier och kommunikation

    Author : Patrick Prax; [2008]
    Keywords : Leadership; Massively Multiplayer Online Role-Playing Games; Four Capabilities Framework; Leadership Grid; Grounded Theory Approach; World of Warcraft; Guild;

    Abstract : Purpose/Aim: The aim of this paper is to study how guild leaders in World of Warcraft (WOW) and leaders of real life organizations compare in terms of tasks, every-day experiences, environment, responsibilities and motivation. This comparison is used to build a new theory describing leadership in Massively Multiplayer Online Role Playing Games (MMORPGs). READ MORE