Essays about: "Digital Role-Playing Games"

Showing result 1 - 5 of 10 essays containing the words Digital Role-Playing Games.

  1. 1. Conjunction of the spheres. The struggle for hegemony in the English language online reception of Netflix adaption: The Witcher.

    University essay from Göteborgs universitet/Institutionen för kulturvetenskaper

    Author : Sarah R. Kern; [2024-02-06]
    Keywords : Production reception; Hegemony; Discourse; Transmedia; Witcher; Fantasy; Polish Fantasy; Media literacy; Convergence culture; Fan-studies; Participation culture; Technical communication; Digital Role-Playing Games; Civic imagination; Netnography; ;

    Abstract : This essay uses the concepts of convergence culture, transmedia and hegemony, to understand the struggles within the English language reception to Netflix Tv production “The Witcher.” In order to help the reader, the essay presents the background to the larger Witcher franchise, as well as standard debates and issues within the fantasy genre, the role-playing-game genre and convergence culture. READ MORE

  2. 2. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    University essay from Lunds universitet/Allmän språkvetenskap

    Author : Alexander Rau; [2019]
    Keywords : SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Abstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE

  3. 3. Seven Chunks Of Character Creation : Examining Acceptance of Ranges for Attributes in Role-Playing Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Karl Malm; [2018]
    Keywords : Character Creation; Role-Playing Games; Cognitive Psychology; Flow; Karaktärskapande; Rollspel; Kognitiv Psykologi; Flow;

    Abstract : Digital game developers often struggle with creating games that are challenging but inviting towards new audiences. One of these challenges revolves around the complexity of character creation, specifically in Role-Playing Games. READ MORE

  4. 4. The role-playing game Final Fantasy 7 and English vocabulary development

    University essay from Malmö högskola/Fakulteten för lärande och samhälle (LS)

    Author : Joel Jakobsson; Sara Ullman; [2017]
    Keywords : Video games; digital games; Final Fantasy 7; English language development; vocabulary; vocabulary acquisition; academic words; words to show time aspect; collocations; frequency; keywords; corpus; syllabus;

    Abstract : Abstract In this study, the role-playing game Final Fantasy 7 was analysed in regards of its qualities for English language development. Areas concerning language, specifically vocabulary, and video games explored in this study were academic words, words that express time, collocations, frequency, and keywords. READ MORE

  5. 5. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Mikael Sewerin; [2016-09-07]
    Keywords : engelska; Fallout 3; Anthony Giddens; Sociology; Social anthropology; Role-playing games; Enjoyability; Addiction; Escapism; Popular culture; Critical cultural studies;

    Abstract : In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE