Essays about: "AI in games"
Showing result 16 - 20 of 83 essays containing the words AI in games.
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16. AI-Assisted Authorship
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Writing is a notoriously time-consuming and challenging activity that is difficult to avoid during the development of a game, and the steady increase in complexity behind producing games is putting pressure on the industry to cut unnecessary costs and streamline processes. With recent breakthroughs in Neural Network research the capabilities of causal language models like the GPT models made by OpenAI have reached a level where they could be used to assist with creative assignments that previously only could be done to an acceptable level of quality by a human writer. READ MORE
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17. OSPREY: Person Re-Identification in the sport of Padel : Utilizing One-Shot Person Re-identification with locally aware transformers to improve tracking
University essay from Jönköping University/Jönköping AI Lab (JAIL)Abstract : This thesis is concerned with the topic of person re-identification. Many tracking algorithms today cannot keep track of players reentering the scene from different angles and times. Therefore, in this thesis, current literature is explored to gather information about the topic, and a current state-of-the-art model is tested. READ MORE
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18. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. READ MORE
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19. Beating Humans at their own Game
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Creating an artificial intelligence that can play games such as chess against humans has become a popular subject of research with it’s roots in the 1950’s. Over the following 70 years, strategies and algorithms evolved to the point where the average computer using the state of the art chess AI easily beats the best humans players. READ MORE
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20. Decision-making AI in digital games
University essay from Uppsala universitet/InformationssystemAbstract : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. READ MORE