Essays about: "AI in games"

Showing result 21 - 25 of 83 essays containing the words AI in games.

  1. 21. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE

  2. 22. Using statistics and game knowledge to create better bots in Dota 2

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Sebastian Viro; [2021]
    Keywords : Dota 2; MOBA; AI; strategy; bots; games.;

    Abstract : Multiplayer online battle arena (MOBA) games and games in general offer developers opportunities to design and test AI to further push research within the area. MOBA is a genre that has seen an increase in popularity during recent years alongside a rapidly growing esports scene. READ MORE

  3. 23. Future-proofing Video Game Agents with Reinforced Learning and Unity ML-Agents

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Pontus Andersson; [2021]
    Keywords : Reinforced Learning; Machine Learning; Unity; ML-Agents; Computer Agents; Agents; Behavior; Learning Environment; Machine Learning Toolkit; RL; ML; AI; Artificial Intelligence; Algorithm; förstärkningsinlärning; maskininlärning; Unity; ML-Agents; datoragenter; agent; beteende; inlärningsmiljö; ai; artificiell intelligens; algoritm;

    Abstract : In later years, a number of simulation platforms has utilized video games as training grounds for designing and experimenting with different Machine Learning algorithms. One issue for many is that video games usually do not provide any source code. READ MORE

  4. 24. Bluffing AI in Strategy Board Game

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Johan Leijonhufvud; Albin Henriksson; [2021]
    Keywords : Strategy game; Stratego bot; Tactical AI; Counterfactual regret minimization; Chance sampling;

    Abstract : Games have been a field of interest for researchin artificial intelligence for decades. As of now, it is over 5years ago an AI for the strategy game Go, AlphaGo, beat worldchampion Lee Sedol 4-1, which was considered to be an enormousmilestone for AI. READ MORE

  5. 25. Are you lucky or skilled in Slay The Spire? : An analysis of randomness.

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Mikolaj Trojanowski; Johan Andersson; [2021]
    Keywords : Slay The Spire; Data mining; Clustering; Luck Analysis; Randomness; Skill; Game analytics;

    Abstract : Elements of randomness are a common factor inmodern digital games, from simple rolls of a die tocomplex AI systems. These elements have an impacton how the player experiences a game. We believe thatexploring the field of luck analysis can benefit designersthrough an developed understanding of how such elementsaffect players. READ MORE