Essays about: "AI in games"
Showing result 11 - 15 of 83 essays containing the words AI in games.
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11. The massive effect of NPCs : How the Mass Effect series creates likable NPCs
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. READ MORE
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12. How an AI colleague affect the experiance of content creation
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : The consumers of today have become used to a constant flow of new content. Whether the content being music, film and series, games or other forms of media. This has created a strain on the developers and creators, to create new and original content for an ever demanding audience. Creating original content can be a costly and time consuming process. READ MORE
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13. The impact of integrating Artificial Intelligence into the video games industry. : A case study.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. READ MORE
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14. AI as a Creative Colleague in Game Level Design
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. READ MORE
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15. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale
University essay from Linköpings universitet/Artificiell intelligens och integrerade datorsystemAbstract : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. READ MORE