Essays about: "Character and behaviour"
Showing result 6 - 10 of 69 essays containing the words Character and behaviour.
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6. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE
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7. Mangaesque Characters in Physical Space: An ethnographic study of butler café Swallowtail as female sanctuary
University essay from Stockholms universitet/Institutionen för Asien- och Mellanösternstudier (IAM)Abstract : Since the 1970s, Japanese contemporary popular culture as an academic field has gained increased attention, which has led to the emergence of fan culture and fandom studies. There is a certain academic bias toward otaku (i.e. READ MORE
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8. Representation of Psychopathic Characteristics in Fiction : A Transitivity Analysis of the Protagonist’s External and Internal Dialogue in the TV-series You
University essay from Linnéuniversitetet/Institutionen för språk (SPR)Abstract : The series You (2018) challenges the traditional characteristics of a protagonist and introducesthe audience to a psychopathic protagonist with traits which are typically recognised in thetraditional villain. This study investigates the portrayal of the fictional character JoeGoldberg’s psychopathic characteristics by analysing the language used in his external andinternal dialogues. READ MORE
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9. The Adopted Daughter of Africa : A Close Reading of Joyce in Crossing the River from Postcolonial and Feminist Perspectives
University essay from Högskolan i Gävle/Avdelningen för humanioraAbstract : Abstract The aim of this essay is to explain why Caryl Phillips presents Joyce as "the adopted daughter of Africa" at the end of Crossing the River (1993). This will be done by performing a close reading. This essay will focus on Joyce’s actions and behaviour. READ MORE
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10. Machine Learning Adversaries in Video Games : Using reinforcement learning in the Unity Engine to create compelling enemy characters
University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologiAbstract : I och med att videospel blir mer avancerade, inte bara grafiskt utan också som konstform samt att dom erbjuder en mer inlevelsefull upplevelse, så kan det förväntas att spelen också ska erbjuda en större utmaning för att få spelaren bli ännu mer engagerad i spelet. Dagens spelare är vana vid fiender vars beteende styrs av tydliga mönster och regler, som beroende på situation agerar på ett förprogrammerat sätt och agerar utifrån förutsägbara mönster. READ MORE