Essays about: "Navigation Mesh"
Showing result 1 - 5 of 8 essays containing the words Navigation Mesh.
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1. A Navigation Mesh-Based Pathfinding Implmentation in CET Designer : An Alternative to a Waypoint Graph-Based Solution
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This thesis details the implementation of a navigation mesh within the interior space planning software CET Designer. The motivation for this is to investigate whether a navigation mesh is a suitable alternative to its current path finding solution which is based on a waypoint graph. READ MORE
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2. Machine Learning Adversaries in Video Games : Using reinforcement learning in the Unity Engine to create compelling enemy characters
University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologiAbstract : I och med att videospel blir mer avancerade, inte bara grafiskt utan också som konstform samt att dom erbjuder en mer inlevelsefull upplevelse, så kan det förväntas att spelen också ska erbjuda en större utmaning för att få spelaren bli ännu mer engagerad i spelet. Dagens spelare är vana vid fiender vars beteende styrs av tydliga mönster och regler, som beroende på situation agerar på ett förprogrammerat sätt och agerar utifrån förutsägbara mönster. READ MORE
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3. Parallel Construction of Local Clearance Triangulations
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : The usage of navigation meshes for path planning in games and otherdomains is a common approach. One type of navigation mesh that recently has beendeveloped is the Local Clearance Triangulation (LCT). READ MORE
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4. Automated generation of waypoints : for pathfinding in a static environment
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Video game characters must almost always be able to travel from point A to point B and this task can be solved in various ways. There exist grid maps, waypoints, mesh navigation and hierarchical techniques to solve this problem. On randomly generated terrain we make use of automatically generated waypoints to solve pathfinding queries. READ MORE
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5. Parallel Construction of Local Clearance Triangulations
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : The usage of navigation meshes for path planning in games and otherdomains is a common approach. One type of navigation mesh that recently has beendeveloped is the Local Clearance Triangulation (LCT). READ MORE