Essays about: "Dataspelsbranschen"
Found 4 essays containing the word Dataspelsbranschen.
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1. Slab and Powder-Snow avalanche animation on the GPU
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background: The video game industry has yet to achieve a physically-based real-time avalanche simulation because of the sheer complexity of modeling the behavior of snow avalanches. An avalanche is made out of snow, meaning it would require a snow simulation which itself already shows to be complex. READ MORE
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2. Using Online Communities and User-Generated Content for Innovative ProductDevelopment in the Gaming Industry
University essay from KTH/Maskinkonstruktion (Avd.)Abstract : Information from users on the internet come in different forms and shapes, e.g. videos, content on social media, reviews and other interactive platforms where information can be shared. READ MORE
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3. “Misogyny in the world of online gaming? ” A critical discourse analysis about how female gamers are portrayed in the Swedish Media
University essay from Lunds universitet/Institutionen för strategisk kommunikationAbstract : This paper’s purpose is to investigate the discourse in the Swedish media about sexism in the gaming world. A social issue that is highlighted is the constitution of gender in relation to online games. The goal is to gain knowledge about how women are represented in news articles. READ MORE
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4. Success Factors in Profitable Mobile Games : From the Perspective of Top-Earning Nordic Game Developers
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : The purpose of this paper is to study top-earning Nordic mobile games in order to pinpoint what it is that makes them profitable from the perspective of the game developer. This study seeks to identify these elements, so that the information can be used as a reference to produce profitable mobile games in the future. READ MORE